Hi Robert

I haven't tried rendering to VBO before but it's my understanding that
>
the technique used to render to FBO, then copy the appropriate buffer
> to PBO, then re-assign this PBO as a VBO.  You might be able to
> implement this right now using a post draw callback attached to an
> osg::Camera set up as at RTT to FRAME_BUFFER_OBJECT.
>

Thanks, I will try this.

I was really wondering if anything had been done since the conversation
between you and Art Tevs from osg-submissions, 28/11/08 (thread entitled
"General PBO implementation for GPU only memory handling (usefull for CUDA
interoperability)"), in which Art said:

This shouldn't be a big problem. The good thing with PBOs is that just
> changing its target will change its functionality. Hence I think, it
> shouldn't be a big issue to just bind the PBO as VBO before one does need it
> (assuming there is correct data in the PBO).
>

I'll let you know how I get on, if I get anywhere at all.

Best regards,

David
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