Hi Paul,

On Tue, Apr 13, 2010 at 10:46 PM, Paul Gotzel
<[email protected]> wrote:
> Something I've noticed since I started using osg is that the viewer uses all
> of one cpu even when the view is not changing.

Do you have vsync off?  If so enable it right away.  You should only
ever have vsync off if you are doing very specific types of
benchmarking.  Vsync off wastes energy and ruins visual quality.

> I've tried passing the
> --run-on-demand option to osgviewer and  doing
> viewer.setRunFrameScheme(osgViewer::ViewerBase::ON_DEMAND); in code and
> there is no difference.  What gives?

On demand rendering checks to see if the the scene graph needs
updating, if it does it lets the frame go ahead.  Perhaps you have
something that animates in your scene.

Robert.
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