Hi everyone,
I'm having a tough time preventing textures from showing in the scene. I've
tried the approach explained in the QuickStartGuide, but I'm obviously missing
something bigtime...
Here is the main part of the code:
Code:
unsigned int mode = osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF;
osg::ref_ptr osg::StateSet state = sceneNoColor->getOrCreateStateSet();
for( unsigned int ii=0; ii< 12; ii++)
{
state->setTextureMode( ii, GL_TEXTURE_1D, mode );
state->setTextureMode( ii, GL_TEXTURE_2D, mode );
state->setTextureMode( ii, GL_TEXTURE_3D, mode );
}
Frankly, I wouldn't mind removing the textures alltogether, but I'm not sure
how to do that efficiently.
I would very much appreciate any suggestions about how to make this work.
Thank you in advance.
Inos
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=26773#26773
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