In my custom camera Manipulator I had to override the
getFusionDistanceValue() function to get the desired effect. You can
do the same by creating a child class of TrackballManipulator and use
this instead.

By default it returns _distance, which is the distance from the camera
to the trackball center. You may want to return some other value
instead to shift the fusion distance towards the observer or away from
it.

Christian
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