In my custom camera Manipulator I had to override the getFusionDistanceValue() function to get the desired effect. You can do the same by creating a child class of TrackballManipulator and use this instead.
By default it returns _distance, which is the distance from the camera to the trackball center. You may want to return some other value instead to shift the fusion distance towards the observer or away from it. Christian _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

