Hi,
I am reading a image files from a directory using osgDB::ImagePager and
place them in a stream. I have my own imagesequence class that extends
osg::ImageSequence to display the images as animated textures. I have a
display clock that updates the time for the simulation and the corresponding
file is displayed. The files are read(PAGE_AND_DISCARD_IMAGES) in the order
inwhich they are displayed using the simulation clock. I have a
synchronization issue displaying the animated textures. The simulation clock
gets updated but the texture updates after a certain lag in time and this
lag increases as the simulation progresses. Any suggestions? Thanks in
advance.

-- 
Regards,
Prabhakar Vemavarapu
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