Have you noticed the new shader composition submission on osg-submission? Might be worth of trying that. If you succeed in it (also, you can do the reflectiopn with GLSL as well, look in the archive, I have posted sample for that), you can post your work as an example of the new shader composition -Nick
On Fri, Apr 16, 2010 at 3:39 PM, Wojciech Lewandowski <[email protected] > wrote: > Hi Martin, > > I am afraid you will have to touch GLSL. All shadow map techniques are > shader based. What you will have to do is: replace base texture 2D sampler > with your textureCube sampler and will have to process tex coords > accordingly. If you have not yet learnded GLSL, this moment have just come. > Don't hesitate, with shaders the fun really starts ;-) > > Wojtek Lewandowski > > ----- Original Message ----- From: "Martin Großer" <[email protected]> > To: "OpenSceneGraph Users" <[email protected]> > Sent: Friday, April 16, 2010 11:21 AM > Subject: [osg-users] CubeMap-Reflection and ShadowMap don't work togehter? > > > > Hello, >> >> short question. I have a Node with a cube map reflection like the >> osgcubemap example. Now I use the "StandardShadowMap". Only the shadow >> works. Only the cube map works. But when I use it together only the shadow >> works. Override the shadow settings my cube map settings? >> >> But what can I do to fix it in my application without writing a glsl >> shader? >> >> Cheers >> >> Martin >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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