Hi, I have a simple question which puzzles me for several days. The function named computePosition in the trackball manipulator CPP. The last line it discribes as _rotation = rotation_matrix.getRotate().inverse(); Could anybody tell me why the matrix need to inverse in detail?
Thank you! :) Cheers, Robert.Huang ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26926#26926 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

