Hi,

I am having a few errors in building the latest SVN.

Error      9              error C2065: 'GL_DEPTH_COMPONENT32F' : undeclared
identifier
D:\Coding\OSG\OpenSceneGraphx64\examples\osgfpdepth\osgfpdepth.cpp  151
1                example_osgfpdepth

Error      10           error C2065: 'GL_DEPTH_COMPONENT32F_NV' : undeclared
identifier
D:\Coding\OSG\OpenSceneGraphx64\examples\osgfpdepth\osgfpdepth.cpp  153
1                example_osgfpdepth

Error      14           error C2065: 'GL_DEPTH_COMPONENT32F' : undeclared
identifier
D:\Coding\OSG\OpenSceneGraphx64\examples\osgfpdepth\osgfpdepth.cpp  766
1                example_osgfpdepth

Error      15           error C2065: 'GL_DEPTH_COMPONENT32F_NV' : undeclared
identifier
D:\Coding\OSG\OpenSceneGraphx64\examples\osgfpdepth\osgfpdepth.cpp  768
1                example_osgfpdepth

 

Do i need to download to download the extensions file or am I missing
something with example, such as a requirement for Nvidia SDK?

 

Also while testing VS2010 it doesn't be appearing to copying the dll and
.exe files to the bin folder, its creating a debug and release folder within
the bin folder as reported earlier by someone else on the list.

I would look at CMake but I don't have a clue which file to start looking
at, have tried the latest build of cmake but that still does the same.

Can anyone give me some clues or pointers on where to look in cmake or where
the files are copied or locations are defined? I will give it a go at
figuring out?

 

Thanks

 

Martin.

 

 

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