Hi, I am having a few errors in building the latest SVN.
Error 9 error C2065: 'GL_DEPTH_COMPONENT32F' : undeclared identifier D:\Coding\OSG\OpenSceneGraphx64\examples\osgfpdepth\osgfpdepth.cpp 151 1 example_osgfpdepth Error 10 error C2065: 'GL_DEPTH_COMPONENT32F_NV' : undeclared identifier D:\Coding\OSG\OpenSceneGraphx64\examples\osgfpdepth\osgfpdepth.cpp 153 1 example_osgfpdepth Error 14 error C2065: 'GL_DEPTH_COMPONENT32F' : undeclared identifier D:\Coding\OSG\OpenSceneGraphx64\examples\osgfpdepth\osgfpdepth.cpp 766 1 example_osgfpdepth Error 15 error C2065: 'GL_DEPTH_COMPONENT32F_NV' : undeclared identifier D:\Coding\OSG\OpenSceneGraphx64\examples\osgfpdepth\osgfpdepth.cpp 768 1 example_osgfpdepth Do i need to download to download the extensions file or am I missing something with example, such as a requirement for Nvidia SDK? Also while testing VS2010 it doesn't be appearing to copying the dll and .exe files to the bin folder, its creating a debug and release folder within the bin folder as reported earlier by someone else on the list. I would look at CMake but I don't have a clue which file to start looking at, have tried the latest build of cmake but that still does the same. Can anyone give me some clues or pointers on where to look in cmake or where the files are copied or locations are defined? I will give it a go at figuring out? Thanks Martin.
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