All their demos seem to do is to copy&paste the same 3D model(s) all
over the place. I am not convinced. Unlimited (open) landscapes at
large resolutions would also require unlimited memory, which currently
also costs unlimited money.

Their voxel-like object storage technique doesn't appear to support
character animation, so their technique might be suitable for static
scenery only. Lots of hype for a (fast) similar-to-voxel based
renderer IMHO.

Christian
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