All their demos seem to do is to copy&paste the same 3D model(s) all over the place. I am not convinced. Unlimited (open) landscapes at large resolutions would also require unlimited memory, which currently also costs unlimited money.
Their voxel-like object storage technique doesn't appear to support character animation, so their technique might be suitable for static scenery only. Lots of hype for a (fast) similar-to-voxel based renderer IMHO. Christian _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org