Hi Mourad,

Yes the email was typed while trying to exit the door.

Cheers  for the fixes, I wish all patches in software could be so quick and
easy as one  email.

 

Martin.

 

From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Mourad
Boufarguine
Sent: 22 April 2010 22:37
To: OpenSceneGraph Users
Subject: Re: [osg-users] build errors VS2010 osgdb

 

Hi Martin,

 

I think you meant to say osgAnimation serializer and not osgDB. 

Anyway, this is because std::*::size_type is generally different in 32bits
and 64bits platforms. See this thread for more information about the issue :
http://lists.openscenegraph.org/pipermail/osg-submissions-openscenegraph.org
/2010-February/005729.html

I'll submit a fix for the osgAnimation serializer to osg-submission.

 

Mourad

 

 

On Thu, Apr 22, 2010 at 8:43 PM, Martin Naylor <martin.nay...@dsl.pipex.com>
wrote:

Hi all,

Just having some build errors from the I forget to mention yesterday
trunk(64bit windows).

 

 

76>Animation.cpp(197): error C2593: 'operator <<' is ambiguous

76>          D:\Coding\OSG\OpenSceneGraphx64\include\osgDB/OutputStream(97):
could be 'osgDB::OutputStream &osgDB::OutputStream::operator <<(double)'

76>          D:\Coding\OSG\OpenSceneGraphx64\include\osgDB/OutputStream(96):
or       'osgDB::OutputStream &osgDB::OutputStream::operator <<(float)'

76>          D:\Coding\OSG\OpenSceneGraphx64\include\osgDB/OutputStream(95):
or       'osgDB::OutputStream &osgDB::OutputStream::operator <<(unsigned
long)'

76>          D:\Coding\OSG\OpenSceneGraphx64\include\osgDB/OutputStream(94):
or       'osgDB::OutputStream &osgDB::OutputStream::operator <<(long)'

76>          D:\Coding\OSG\OpenSceneGraphx64\include\osgDB/OutputStream(93):
or       'osgDB::OutputStream &osgDB::OutputStream::operator <<(unsigned
int)'

76>          D:\Coding\OSG\OpenSceneGraphx64\include\osgDB/OutputStream(92):
or       'osgDB::OutputStream &osgDB::OutputStream::operator <<(int)'

76>          D:\Coding\OSG\OpenSceneGraphx64\include\osgDB/OutputStream(91):
or       'osgDB::OutputStream &osgDB::OutputStream::operator <<(unsigned
short)'

76>          D:\Coding\OSG\OpenSceneGraphx64\include\osgDB/OutputStream(90):
or       'osgDB::OutputStream &osgDB::OutputStream::operator <<(short)'

76>          D:\Coding\OSG\OpenSceneGraphx64\include\osgDB/OutputStream(89):
or       'osgDB::OutputStream &osgDB::OutputStream::operator <<(unsigned
char)'

76>          D:\Coding\OSG\OpenSceneGraphx64\include\osgDB/OutputStream(88):
or       'osgDB::OutputStream &osgDB::OutputStream::operator <<(char)'

76>          D:\Coding\OSG\OpenSceneGraphx64\include\osgDB/OutputStream(87):
or       'osgDB::OutputStream &osgDB::OutputStream::operator <<(bool)'

76>          while trying to match the argument list '(osgDB::OutputStream,
unsigned __int64)'

 

Does it need another outputstream defined ? or the compiler just fussy J?

 

 

Martin.

 


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