Hi,

basically like so:
* get block of data from camera
* insert into osg::Image (or more accurately, point image to data)
* attach image to osg::Texture*
* attach texture to geometry in scene
* render frame
* repeat

If you need more detail, ask for specifics. E.g. what's the interface to the camera?

jp

On 23/04/10 12:27, Carlos Sanches wrote:
Hi friends !
I d like to read images from a real camera like sony for example and put
them in a 3D object like a texture.
This is possible . Does anyone know the way to do this ??

thanks :)



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