Hi Robert,

Unfortunalely, reproducing deadlocks is not consistent, but after some time I 
will get the system to lock up.
I start our viewer (which is now internally not much different from osgViewer) 
with a 7GB vpb generated earth database, and after some moving around in the 
scene it will lock - my PC has 4 cores and we set the databasethreads to 4 - 
maybe this makes the deadlock happen quicker.
sometimes 2 database threads lock each other - then the scene is still drawn 
but not updated, or the viewer thread locks with the database thread.

I will try to reproduce it on osgviewer as well.

Greetings,
Andreas

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