Hi,
OpenGL (for identity projection) has 0,0 at bottom left. Your cam prob
has 0,0 at top left (first pos in the buffer). Easiest is to just swap
to top/bottom texture coordinates when you apply the texture.
jp
On 26/04/10 08:32, Anthony Face wrote:
Hi,
I have a texture problem. I use memcpy() to copy a buffer from a camera to the
texture. This work but the image is reverse.
How can i change it?
Thx you!
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=27271#27271
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