HI Ulrich, You can create FBO's from a pbuffer.
Robert. On Mon, Apr 26, 2010 at 7:33 PM, Ulrich von Zadow <[email protected]> wrote: > Hi, > > we're using OSG here to render offscreen and save the generated images. > Currently, we render to a pbuffer, but we'd like to switch to FBOs. Is there > a plattform-independent way to do this without opening a visible onscreen > window? If there's a plattform-independent way to make the window invisible > and not have it grab the focus, that would be good enough. > > I confess I'm lost somewhere between > > osg::GraphicsContext::createGraphicsContext(pTraits.get()) > > which always seems to generate a fullscreen window (and thus obscures our > main application window), and trying unsuccessfully to use > GraphicsWindowEmbedded. > > Cheers, > > Uli > > -- > Ulrich von Zadow > Software Engineer (Dipl. Inf.) > Exhibit Development > > Tel +49 (0)30 / 2000 577 12 > Fax +49 (0)30 / 2000 577 20 > Skype: uzadow > > Archimedes Solutions GmbH > Saarbrücker Str. 24 10405 Berlin > > www.archimedes-solutions.com > > Geschäftsführung: > W. Rien | J. Schmidtsiefen | S. Spenling > > Amtsgericht: Berlin Charlottenburg > HR Nr.: 107563 B > UST-ID Nr.: DE-253.771.793 > > > > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

