Hi All,
This is a two part question 

Part 1;

One of the figures that I have to present to the viewer is the width & length 
of the area of terrain that is covered in the window view. Back when we where 
doing this in Performer, we had set zoom points, so we had an idea of the width 
& length as it related to the extents of the terrain. Now I’m dealing in a 
round earth that I have to factor the curve of the terrain surface and a more 
dynamic zoom than I used before. Good news is that I know what’s the altitude 
of the camera is from my theoretical ellipsoid at any given time. Assuming that 
the terrain fallows the theoretical ellipsoid OSG has, the camera is always 
pointed to some point towards the center of the earth, and there is actual 
terrain under foot, is there a function that could give me the length and width 
of the terrain that’s within that cameras field of view? 

I'd like to know before I get deep into weighting something that I later find 
out I didn’t need to do!

Part 2;

We here have discovered that we might need to go 1Gig and beyond to get better 
performance from or old Performer stuff. That means that we have to shop for 
new test cards to see what works for the old Performer stuff and keep in mind 
the new OSG stuff. 

So one of the cards someone brought up to get is an ATI card - maybe a FireGL 
card - I'm not sure! I know that most of this is going to have effect the 
OpenGL side so if it works well, it will be an improvement with OSG as well as 
Performer. Other than that I was wondering if there was any else that I should 
be aware of. I know that I had a hard time setting up an ATI card I had on my 
fedora core box – I ended up using Susi Linux, but that was the only experience 
I had using ATI cards in Linux boxes.

... 

Thank you!

Cheers,
D Glenn

------------------------
D Glenn (a.k.a David Glenn) - Join the Navy and See the World ... from your 
Desk!

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=27455#27455





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