Hi,

I took this code from OSG Active X Example and this problem happens there as 
well. 

So I'm just trying to find a reason why it's happening.

This is entire code of on CREATE event:


Code:

        RECT rect;
        GetWindowRect(&rect);

        // Set window traits and gc
        _traits = new osg::GraphicsContext::Traits;
        osg::ref_ptr<osg::Referenced> windata = new 
osgViewer::GraphicsWindowWin32::WindowData( GetSafeHwnd() );
        _traits->x = 0;
        _traits->y = 0;
        _traits->width = rect.right - rect.left;
        _traits->height = rect.bottom - rect.top;
        _traits->windowDecoration = false;
        _traits->doubleBuffer = true;
        _traits->sharedContext = 0;
        _traits->setInheritedWindowPixelFormat = true;
        _traits->inheritedWindowData = windata;
        try
        {
                _gc = osg::GraphicsContext::createGraphicsContext( 
_traits.get() );
        }
        catch (...)
        {
                ::MessageBox(0, L"... Exception", L"Hint", MB_OK);
        }
        _gc->setClearColor( osg::Vec4f(1.0f, 1.0f, 1.0f, 1.0f) );
        _gc->setClearMask( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );

        // Create camera
        osg::ref_ptr<osg::Camera> camera = new osg::Camera;
        camera->setGraphicsContext(_gc);
        camera->setViewport( new osg::Viewport(_traits->x, _traits->y, 
_traits->width, _traits->height) );
        camera->setProjectionMatrixAsPerspective( 30.0f, 
(double)_traits->width/(double)_traits->height, 1.0f, 10000.0f );
        camera->setClearMask( GL_DEPTH_BUFFER_BIT );
        
        // Create Screen Capture Handler
        osgViewer::ScreenCaptureHandler::CaptureOperation* captureOperation = 
new CustomCaptureOperation(_saveScreenshotEvent);
        _scnsvr = new osgViewer::ScreenCaptureHandler(captureOperation);

        // Create viewer
        _viewer = new osgViewer::Viewer;
        _viewer->setThreadingModel( osgViewer::Viewer::SingleThreaded );
        _viewer->setCamera( camera.get() );
        _viewer->setCameraManipulator( new osgGA::TrackballManipulator );

        // Switch off the end signal of the viewer main loop
        _viewer->setKeyEventSetsDone(0);

        // Set root node of the scene
        _root = new osg::Group;
        _viewer->setSceneData( _root.get() );
        _viewer->realize();
        // Create a thread for the simulation loop
        StartRenderingThread();

MYTRACE_END0;
        return 0;
}




So I'm realy running out of ideas what might be the problem.

Thank you!

Cheers,
Danny[/code]

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=27484#27484





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to