Hi, 
     Thanks for the answer...
Ok, Currently I don't know very much the logic about OpenSceneGraph and I'm 
studing it by going into the code. So now my problem is to understand how can I 
generate an OpenFlight file by handling also all the related images. I need to 
convert DICOM files into OpenFlight model to use another tool that manages .FLT 
files.
With OpenFlight Plugin code it is possible to convert (command 'osgconv') 
directly DICOM files /or intermediate generated .osg file (with external 
automatic generated DDS texture file) into a new .FLT file where is loaded the 
volume (nodes): now if I use the command osgviewer to visualize .flt file I am 
not able to see nothing, only an empty volume, because no textures are 
supported.
I have downloaded an example of .flt file together with .rgb and rgb.attr files 
and in this case I am able to visualize it with osgviewer.
So by using RGB plugin I have generate .rgb files from images read from DICOM 
files but...how could I link the converted OpenFlight file with the external 
RGB textures? Sorry but I'm confused and I'm trying to understand how implement 
code with the use of OpenFlight plugin to generate an FLT file with handled 
textures and visualize a 3D image with osgviewer or other tools that support 
OpenFlight format.

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=27542#27542





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