Thanks Christian, I am rendering to a texture which is attached to a FBO. The problem was that I only want to write to the parts of the texture that need to be updated. That is, if I have a 8192x8192 texture and only need to update a small area of 128x128, I don't want to prosess all 8192x8192 fragments.
I have made some tests using a view port that matches the selected area of the texture. This seems to work. Sorry for not checking this well enough before posting. Any additional comment, pointers or suggestions are still welcome! Cheers, Martin ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27561#27561 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

