Hi Nitin,

Try with this code:


Code:
 // create a camera to set up the projection and model view matrices, and the 
subgraph to drawn in the HUD
    osg::Camera* camera = new osg::Camera;
    // set the projection matrix
    camera->setProjectionMatrix(osg::Matrix::ortho2D(0,width,0,height));
    // set the view matrix    
    camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
    camera->setViewMatrix(osg::Matrix::identity());
    // only clear the depth buffer
    camera->setClearMask(GL_DEPTH_BUFFER_BIT);
    // draw subgraph after main camera view.
    camera->setRenderOrder(osg::Camera::POST_RENDER);
    // we don't want the camera to grab event focus from the viewers main 
camera(s).
    camera->setAllowEventFocus(false);
        camera->addChild(mGeode);



Cheers,
Aitor

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=27607#27607





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