Hi Ruben,

Ah Quintijn yes of course, I thought I recognised the name at the top
of the poster.

> We'll start to work on this submission, it could take us some
> time to test it with the newest osgOcean revision, etc.

That would be great. With all the tools available for terrain
rendering in osg I think being able to add attractive rivers into the
mix would be a real boon.

Cheers,

Kim.



On 10 May 2010 09:06, Smelik, R.M. (Ruben) <[email protected]> wrote:
> Hi Kim,
>
> Sure, we were not yet sure whether there would be enough interest for
> this, but of course we would be happy to submit it. The student's name
> is Quintijn, he already submitted some smaller contributions to osgOcean
> before. We'll start to work on this submission, it could take us some
> time to test it with the newest osgOcean revision, etc.
>
> Kind regards,
>
> Ruben
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Kim
> Bale
> Sent: maandag 10 mei 2010 9:53
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] Create a simple river
>
> Hi Ruben,
>
> I just noticed this thread. I don't suppose your student is interested
> in contributing his code to the osgOcean project?
>
> Rivers have been asked for a number of times in the past and his
> approach would be a nice addition.
>
> Regards,
>
> Kim.
>
>
> On 10 May 2010 08:13, Smelik, R.M. (Ruben) <[email protected]> wrote:
>> Dear Daniele,
>>
>> I don't think Bruneton's research, although very impressive, is the
>> simplest way to render a river :-)
>>
>> The simplest way I see is to create the OSG geometry for this river
>> with some code. You would have to segment your curve/spline into small
>
>> quad sections, use a tiling texture and let the u-coords go from 0 to
>> width_of_river / texture_scale in the lateral direction and the
>> v-coords along the curve itself from 0 to total_length_of_river /
> texture_scale.
>> As the texture is tiling, you can "scroll" it along the river in a
>> fragment shader, where you add time-dependant amount to the v-coord
>> before the texture lookup. You can use osg_SimulationTime for this.
>>
>> If you're using Bezier curves, you might want to look at this
>> http://graphics.tudelft.nl/~ruben/PosterI3D2010.pdf, a student of mine
>
>> did work on rendering Bezier-curve based river networks, as an
>> extension of osgOcean.
>>
>> Kind regards,
>>
>> Ruben Smelik
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of
>> Mhondoz
>> Sent: woensdag 5 mei 2010 13:08
>> To: [email protected]
>> Subject: Re: [osg-users] Create a simple river
>>
>> Hi,
>>
>> You may find something on creating rivers here:
>> http://www-evasion.imag.fr/Membres/Eric.Bruneton/
>>
>> /Mhondoz
>>
>> On Wed, 05 May 2010 12:31:47 +0200, daniele argiolas
>> <[email protected]>
>> wrote:
>>
>>> Hi,
>>>
>>> I have to make a river. What's the simplest way?
>>> I think try to import animated textures with ImageSequence class but
>>> is it possible to map texture on a curve surface?
>>>
>>> thanks
>>> daniele
>>>
>>> ------------------
>>> Read this topic online here:
>>> http://forum.openscenegraph.org/viewtopic.php?p=27560#27560
>>>
>>>
>>>
>>>
>>>
>>> _______________________________________________
>>> osg-users mailing list
>>> [email protected]
>>>
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.
>>> org
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