Hi JS, On Fri, May 7, 2010 at 2:22 PM, Jean-Sébastien Guay <[email protected]> wrote: > That's a bug IMHO. If I say this:
The TraversalMask/NodeMask is not buggy, it's intended to be an logical OR and accept traversal if any one of the bits are set. The implementation might not suit all users all the time, but that is the way with all software, you have to pick an implementation and be realistic about it's usage. As for this particular issue, one can always use another bit which handles the combinational case required rather than attempting to use combination of bits that doesn't work with the current implementation. There is also the possibility of use cull callbacks or subclassing from osgUtil::IntersectorVisitor for introducing ones one custom traversal behavior. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

