On Tue, May 11, 2010 at 7:35 AM, Robert Osfield <[email protected]>wrote:
> Hi Glenn, > > On Thu, May 6, 2010 at 2:31 PM, Glenn Waldron <[email protected]> wrote: > > I have a single vertex array (in a VBO) that is shared by multiple > Geometry > > objects. The statistics are showing my Vertex count to be (vbo size)*(# > of > > geometries). Is this the expected behavior? I was expecting the vertex > count > > to be either a) the size of the single VBO, or b) the number of verts > > actually "traversed" by primitives. Thanks. > > The stats code will be just traversing the scene graph and updating > the count every time it encounters a geometry with a vertex array on > it. Getting the stats could to update on unique vertex arrays or or > traversed primitives would be CPU intensive to compute so something > you'd want to avoid on something done every frame. You could > implement this yourself with your own stats code. > > Robert. That makes sense. I don't really need the "correct" stats, I just wanted to confirm that I was seeing what I thought I was seeing and it wasn't a bug on my end. Thanks Robert. Glenn Waldron : Pelican Mapping : +1.703.652.4791
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