Hi, I try to make some changes to the osgTexDemo example to use 32bit osgCudaTexture2D. I changed the source type to GL_FLOAT, and modified the kernel accordingly (float4* instead of uchar4*). The resulting values in VBO were precise (32bit precision), but the values in trgTexture still had 8bit precision, like in the original example.
Am I doing something wrong? Thanks a lot, Diana
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