On May 12, 2010, at 8:19 AM, [email protected] wrote: > Sorry for the wrong way of posting thread guys.
It's not the wrong way of posting, it's the wrong way to send an email. You'd be best off breaking that habit before you send the wrong thing to the wrong person by accident. Not cool. > Why do we need 120 hz for stereo rendering for visual simulation applications > ? 120 Hz is used for frame sequential formats, and gives you full 60 Hz information to each eye. Without full 50-60 Hz, motion isn't as smooth without using expensive techniques like motion blurring. It's especially true for frame sequential stereo 3D, since you'd also get unpleasant flickering at lower rates. More to the point, this has become somewhat of a standard in projectors - it's close to the current limit of dual-link DVI (at 1920x1080) and fast enough to avoid artifacts. Regards, Bruce Wheaton _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

