Hi Colin, in the past I did selection of huge set of primitives with selection buffer. I had one graph optimized for rendering, and another for selection. It asks for higher mem usage but it works in real-time
-Nick On Wed, May 19, 2010 at 2:01 AM, Colin Cochran <ccochran...@gmail.com>wrote: > Hi Robert, > > I like the idea. > > I'm now using point sprites (following the online example) but I'd like to > be able to use a texture that I have created that has an alpha channel. Im > only able to render the example suppled particle.rgb texture in my scene. > > Is there a way to do this? A colored box wont work for me :( > > Thank you! > > Cheers, > Colin > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=28007#28007 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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