Hi Colin,

in the past I did selection of huge set of primitives with selection buffer.
I had one graph optimized for rendering, and another for selection. It asks
for higher mem usage but it works in real-time

-Nick


On Wed, May 19, 2010 at 2:01 AM, Colin Cochran <ccochran...@gmail.com>wrote:

> Hi Robert,
>
> I like the idea.
>
> I'm now using point sprites (following the online example) but I'd like to
> be able to use a texture that I have created that has an alpha channel. Im
> only able to render the example suppled particle.rgb texture in my scene.
>
> Is there a way to do this? A colored box wont work for me :(
>
> Thank you!
>
> Cheers,
> Colin
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=28007#28007
>
>
>
>
>
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