Hi, I am doing a render to texture system that have to take several screenshots at different location without changing the main view frame. In the scene there is a lot of Node that are affected by the camera position, so to update them I use cullcallback (osgUtil::CullVisitor::getCurrentCamera()), it works fine and on my screenshot the node are in the right location, but in the main view there are flash when the node are update for the render to texture camera... This made an ugly effect ! I don't understand why the main view display rtt camera's scene modification, I thought that the rtt camera cull traverse the graph after the rtt camera do his render after the main view do his cull traverse and his render. Am I wrong ? Is there a meaning to avoir this "flashy" effect ?
Thank you! Cheers, Lucas ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28039#28039 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

