Hi,

I am doing a render to texture system that have to take several screenshots at 
different location without changing the main view frame. In the scene there is 
a lot of Node that are affected by the camera position, so to update them I use 
cullcallback (osgUtil::CullVisitor::getCurrentCamera()), it works fine and on 
my screenshot the node are in the right location, but in the main view there 
are flash when the node are update for the render to texture camera... This 
made an ugly effect ! I don't understand why the main view display rtt camera's 
scene modification, I thought that the rtt camera cull traverse the graph after 
the rtt camera do his render after the main view do his cull traverse and his 
render. Am I wrong ? Is there a meaning to avoir this "flashy" effect ?

Thank you!

Cheers,
Lucas

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