Hi Vincent, I had tried the nodetrackermanipulator before, but my implementation may have been faulty. I had it as: (i've also attached my original source file in the earlier post)
//Setting up the Viewer and attaching keyboard handler to the Viewer: viewer.setSceneData(root); //making viewer follow one particular node: //osgGA::NodeTrackerManipulator* modelTracker = new osgGA::NodeTrackerManipulator(); //modelTracker->setTrackNode(backhoe1Group); //viewer.setCameraManipulator(modelTracker); Thanks Sanat ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28054#28054 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

