Hi Vincent,

I had tried the nodetrackermanipulator before, but my implementation may have 
been faulty. I had it as: (i've also attached my original source file in the 
earlier post)

//Setting up the Viewer and attaching keyboard handler to the Viewer:
viewer.setSceneData(root);

//making viewer follow one particular node:
//osgGA::NodeTrackerManipulator* modelTracker = new 
osgGA::NodeTrackerManipulator();
//modelTracker->setTrackNode(backhoe1Group); 
//viewer.setCameraManipulator(modelTracker);


Thanks

Sanat

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=28054#28054





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to