Hi,

Well thanks for narrowing things down (that means I am not immediately affected 
by this). If I have some time to do more tests with this, I might try Inventor 
format (because OSG's native format is not widely supported).

But I have noticed (by looking at a dump of scene graph) that during reading of 
OBJ format the polyhedron's representation gets optimized, using triangle 
strips and indexed vertices. I don't know whether this helps with rendering, 
but it takes less memory. So the OBJ format does not have crappy support in OSG.

I don't know whether OBJ format has support for transforms, but for 
representing 1 polyhedron per OBJ file it is perfect - simple and (nearly) 
universally supported.

Thank you!

Cheers,
Dženan

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=28118#28118





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to