Hi, Well thanks for narrowing things down (that means I am not immediately affected by this). If I have some time to do more tests with this, I might try Inventor format (because OSG's native format is not widely supported).
But I have noticed (by looking at a dump of scene graph) that during reading of OBJ format the polyhedron's representation gets optimized, using triangle strips and indexed vertices. I don't know whether this helps with rendering, but it takes less memory. So the OBJ format does not have crappy support in OSG. I don't know whether OBJ format has support for transforms, but for representing 1 polyhedron per OBJ file it is perfect - simple and (nearly) universally supported. Thank you! Cheers, Dženan ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28118#28118 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

