Hi,
I Guess you have run Cmake and located the necessary libs to run OSG, png,
jpeg, etc...
Usually cmake-gui will highlight these in red on the output windows if they
have problem.
Also it could be the 3rd party libs you are linking with, mixing 32bit and
64bit or different VS versions, compiler options..
But that said I have not compiled OSG with VS2005 in a while so it could be
the build, not sure how many people are still using vs2005.
Mine is vs2008 and everything is fine.
Post the linker errors.

Cheers

Martin.





-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Sanat
Talmaki
Sent: 21 May 2010 17:54
To: [email protected]
Subject: [osg-users] Build From Source question

Hi,

I've been using osg so far from the pre-built binaries. But I decided to
build from source and had a few queries along the way:

When I built the solution in VisualStudio 2005:
4 libraries got built (forgive any typos): osgd, osgAnimationd, osgUtild and
OpenThreadsd.

After that I started getting a bunch of 1104 Linker errors as it could not
find a certain .lib file. 

My question is that aren't the projects being built sequentially so that the
libs required for one project are already built by the project before it ?
(as it tries to search for the .lib in additional dependencies)

So is it recommended to build each project individually rather than Build
Solution ?

Or am I doing something wrong here ?

Thanks,

Sanat

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=28136#28136





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