Hi, I Guess you have run Cmake and located the necessary libs to run OSG, png, jpeg, etc... Usually cmake-gui will highlight these in red on the output windows if they have problem. Also it could be the 3rd party libs you are linking with, mixing 32bit and 64bit or different VS versions, compiler options.. But that said I have not compiled OSG with VS2005 in a while so it could be the build, not sure how many people are still using vs2005. Mine is vs2008 and everything is fine. Post the linker errors.
Cheers Martin. -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Sanat Talmaki Sent: 21 May 2010 17:54 To: [email protected] Subject: [osg-users] Build From Source question Hi, I've been using osg so far from the pre-built binaries. But I decided to build from source and had a few queries along the way: When I built the solution in VisualStudio 2005: 4 libraries got built (forgive any typos): osgd, osgAnimationd, osgUtild and OpenThreadsd. After that I started getting a bunch of 1104 Linker errors as it could not find a certain .lib file. My question is that aren't the projects being built sequentially so that the libs required for one project are already built by the project before it ? (as it tries to search for the .lib in additional dependencies) So is it recommended to build each project individually rather than Build Solution ? Or am I doing something wrong here ? Thanks, Sanat ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28136#28136 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

