Hi,
I am new to OSG and am attempting to better understand ControlPoint. I have a
situation where I need to rotate an object around a "pivot point"
I know that if I were doing a matrix transformation, I would perform a
translation, then a rotation and then the opposite translation.
But, I don't understand how this is represented in a ControlPoint that I insert
into an AnimationPath.
In my case, I know that I am rotating the object about the point (0,26.45,-22.3)
And that I am attempting to rotate aorund the X Axis (1,0,0)
But if I use a Control point like the following, I get a result that I can not
make sense of.
osg::AnimationPath::ControlPoint LoadRollerC1(osg::Vec3(0,26.45,-22.3),
osg::Quat(osg::PI /8.0f, osg::Vec3(1,0,0)));
Do you have any advise. Thank you in advance.
Tim
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=28140#28140
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