Hey, I had a thought regarding use of the OSG GL3 and GL2 libraries. GL3 will not work on older video cards, but GL2 will. Would it be possible to change the compile setup for OSG so that you can have a GL2 library and a GL3 library side by side. This would allow for use of GL3 if your video card supports it, but GL2 if it doesn't. This would make it so that you could actually set it so that OSG would be able to be switched between GL2 and GL3 in an application such as a game. This would open the way for using the GL2 library for say, a GL2 mode, and a GL3 library for a GL3 mode. This is similar to how most current games do switching between DX9 and DX10 mode. This would make it much easier to do releases of games that use GL2 or GL3 features depending on system specs and options settings.
Could this possibly be done so that it would be easier to release an OSG app that would have that kind of support for both GL2 and GL3, and possibly GL4 once OSG supports it? Cheers, Peter ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28206#28206 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

