Hey,

I had a thought regarding use of the OSG GL3 and GL2 libraries. GL3 will not 
work on older video cards, but GL2 will. Would it be possible to change the 
compile setup for OSG so that you can have a GL2 library and a GL3 library side 
by side. This would allow for use of GL3 if your video card supports it, but 
GL2 if it doesn't. This would make it so that you could actually set it so that 
OSG would be able to be switched between GL2 and GL3 in an application such as 
a game. This would open the way for using the GL2 library for say, a GL2 mode, 
and a GL3 library for a GL3 mode. This is similar to how most current games do 
switching between DX9 and DX10 mode. This would make it much easier to do 
releases of games that use GL2 or GL3 features depending on system specs and 
options settings.

Could this possibly be done so that it would be easier to release an OSG app 
that would have that kind of support for both GL2 and GL3, and possibly GL4 
once OSG supports it?

Cheers,
Peter

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=28206#28206





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