Hy guys I've got a question that maybe will sound stupid, but I'm quite new to OSG and OSX. I'm building a project on mac osx, and I imported a lot of osg frameworks... but some (->1000 LOL) weird incomplete type errors occurred. Gcc is 4.2, and my xcode project settings are the same that i've found in the osg project shipped with latest trunk. My way of proceding was: building osg frameworks (deveolpment 32 bit cocoa) and then importing them into my code in the target section "Link binaries with libraries". It's strange, because those errors belongs to long chains of errors that seems to start from the sdk 10.5 (updated to the latest one 3.2.2), mainly they are related to string type that remains undefined. For example one of my chain of errors start with this one: -> /Developer/SDKs/MacOSX10.5.sdk/usr/include/c++/4.2.1/bits/ios_base.h:224:0 Field '_M_msg' has incomplete type in /Developer/SDKs/MacOSX10.5.sdk/usr/include/c++/4.2.1/bits/ios_base.h
and in the file the _M_msg is a string type. And the same happens for other errors. I tried to add the using std::string; using namespace std; lines but with no effect at all. And I tried also using frameworks Development 32 bit Carbon with same result. On google I can't find anything, so I'm here. Any clue? Thanks in advance. G. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

