Hi Hartwig,

On Thu, May 27, 2010 at 11:26 PM, Hartwig Wiesmann
<[email protected]> wrote:
> it seems to be that OSG is not supporting to bind LineStipple to a vertex 
> (like it can be done with the colour) in the state set.
> Is there any workaround to change the stippling within a line strip for 
> example?

OpenGL doesn't allow you to change state during primitives, only
vertex attribute data like normals, colours etc. can be set with a per
vertex binding.   The OSG being built upon OpenGL also inherits these
restrictions.

The only way for you to change the line stipple is to use separate
osg::Geometry one for each block of same stippling, or implement the
stippling yourself using texturing and shaders.

Robert.
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