Hi,

I've been contemplating an LOD system for a project I'm working on, and I'm 
wondering a few things about textures as they are used by OSG. 

Does OSG perform texture scaling of any kind so that it will reduce the size of 
a texture in memory as an object reduces in scale?

Most of the objects I'm planning to render are either small or fairly simple in 
detail and could conceivably use a small simple texture for a number of LOD 
cases, many objects would share this aspect in similar at the same time, would 
it make sense from a memory use or performance standpoint to have one larger 
texture which is referenced by all models at certain LOD's instead of having 
each model using its own small texture? 

A good example would be a bunch of primitives representing buildings making up 
a city.

Thank you!

Cheers,
Dean

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=28341#28341





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to