Hi, I've been contemplating an LOD system for a project I'm working on, and I'm wondering a few things about textures as they are used by OSG.
Does OSG perform texture scaling of any kind so that it will reduce the size of a texture in memory as an object reduces in scale? Most of the objects I'm planning to render are either small or fairly simple in detail and could conceivably use a small simple texture for a number of LOD cases, many objects would share this aspect in similar at the same time, would it make sense from a memory use or performance standpoint to have one larger texture which is referenced by all models at certain LOD's instead of having each model using its own small texture? A good example would be a bunch of primitives representing buildings making up a city. Thank you! Cheers, Dean ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28341#28341 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

