Hi,

I'm having troubles implementing hardware animations...
I load the skeleton and animation from bvh file. I get the matrixs as follows:


Code:
osg::Node* boneNode = 
checkName(skelroot.get()->asGroup(),animList[0]->getChannels()[i]->getTargetName());
boneMatrices[i] = dynamic_cast<osg::MatrixTransform*>(boneNode)->getMatrix(); 


But I'm not sure if I can use these matrices, the results are bad. The problem 
is this, or loaded weights are not well.

Thank you!

Cheers,
Aitor

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http://forum.openscenegraph.org/viewtopic.php?p=28429#28429





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