Hi, I'm having troubles implementing hardware animations... I load the skeleton and animation from bvh file. I get the matrixs as follows:
Code: osg::Node* boneNode = checkName(skelroot.get()->asGroup(),animList[0]->getChannels()[i]->getTargetName()); boneMatrices[i] = dynamic_cast<osg::MatrixTransform*>(boneNode)->getMatrix(); But I'm not sure if I can use these matrices, the results are bad. The problem is this, or loaded weights are not well. Thank you! Cheers, Aitor ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28429#28429 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

