Hi, I was wondering how models have shaders applied in OSG. Yes I know normally a 3d modeler would know this, but I'm a programmer, not a modeler. More specifically I am wondering how shaders are applied to certain parts of models. An example of this would be applying a shader to say, the metal part of a seat, and another shader to say, the fabric/leather part of a seat. This is something which I'm not sure if it directly applies to the programming end of making an application, and I would really just like to know how it's done in general with OSG.
Thanks, Peter ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28619#28619 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org