Hi, I was wondering how models have shaders applied in OSG. Yes I know normally 
a 3d modeler would know this, but I'm a programmer, not a modeler. More 
specifically I am wondering how shaders are applied to certain parts of models. 
An example of this would be applying a shader to say, the metal part of a seat, 
and another shader to say, the fabric/leather part of a seat. This is something 
which I'm not sure if it directly applies to the programming end of making an 
application, and I would really just like to know how it's done in general with 
OSG.

Thanks,
Peter

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