The fashion, the speed... ok, it's all fine but I have already done a Cal3D model, with the animations for the visemes and the code to use it with Sapi. So, althought It's giving me lots of problems (like unexpected deforming meshes on animation, unexpecting crashes when I'm exporting...)... If I'm always changing the engine, I'll never finish it. I thing that to begin again to learn how to use (from the exporting) library (Collada) It's not a good idea.
When I have change Osg 1.2 to osg 2.8 my project crashes on build when It's linking error LNK2001: unresolved external symbol "public: virtual class osg::BoundingSphere __thiscall osg::Geode::computeBound(void)const " (?computebo...@geode@osg@@$$fube?avboundingsph...@2@XZ) 1>TTSHandler.obj : error LNK2001: unresolved external symbol "public: virtual bool __thiscall osg::Geode::removeDrawable(unsigned int,unsigned int)" (?removedrawa...@geode@osg@@uae_...@z) 1>TTSHandler.obj : error LNK2001: unresolved external symbol "public: virtual bool __thiscall osg::Geode::removeDrawable(unsigned int,unsigned int)" (?removedrawa...@geode@osg@@$$fuae_...@z) ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28656#28656 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

