The fashion, the speed... ok, it's all fine but I have already done a Cal3D 
model, with the animations for the visemes and the code to use it with Sapi. 
So, althought It's giving me lots of problems (like unexpected deforming meshes 
on animation, unexpecting crashes when I'm exporting...)... If I'm always 
changing the engine, I'll never finish it. I thing that to begin again to learn 
how to use (from the exporting) library (Collada) It's not a good idea.

When I have change Osg 1.2 to osg 2.8 my project crashes on build when It's 
linking

 error LNK2001: unresolved external symbol "public: virtual class 
osg::BoundingSphere __thiscall osg::Geode::computeBound(void)const " 
(?computebo...@geode@osg@@$$fube?avboundingsph...@2@XZ)
1>TTSHandler.obj : error LNK2001: unresolved external symbol "public: virtual 
bool __thiscall osg::Geode::removeDrawable(unsigned int,unsigned int)" 
(?removedrawa...@geode@osg@@uae_...@z)
1>TTSHandler.obj : error LNK2001: unresolved external symbol "public: virtual 
bool __thiscall osg::Geode::removeDrawable(unsigned int,unsigned int)" 
(?removedrawa...@geode@osg@@$$fuae_...@z)

------------------
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http://forum.openscenegraph.org/viewtopic.php?p=28656#28656





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