I did something like this. Unfortunately I cannot disclose the source. But 
during this work I cleared the path for use of texture arrays for shadow map 
comparison. So yes its doable. With recent glFramebeufferTexture additon 
texture arrays seem like good match for one pass cascaded shadow map rendering 
using geometry shaders....

Cheers and Good Luck.
Wojtek


From: Trajce (Nick) Nikolov 
Sent: Monday, June 07, 2010 8:19 PM
To: OpenSceneGraph Users 
Subject: [osg-users] shadowmaps and texture arrays (Wojciech?)


Hi, 


I started with something lately and was wondering if there is implementation of 
shadows with texture arrays. if so, could someone give some insights ?


Thanks a lot

-Nick



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