Hi Anders, I see two problems with your shader.
First it looks like you swaped shadow and jitter map coords. I suppose you want to generate shadow map coords with texgen. So texgen should produce unit 1 texture coords. But most probably you should use view space (gl_EyePlane) coords for shadow coords. Second it looks like lighting/ color math is completely absent so resulting lighting will be probably random. Please have a look at Vertex shader in osgShadow::StandardShadowMap.cpp. Its quite generic and except jitter part it should contain all what you need for single light scenario. Cheers, Wojtek Lewandowski From: Anders Backman Sent: Monday, June 07, 2010 3:27 PM To: OpenSceneGraph Users Subject: [osg-users] vertex shader for SoftShadowMap FragmentShader. Hi all. Im trying to use a VertexShader to drive the SoftShadowMap implementation of the FragmentShader (which is present in the SoftShadowMap.cpp). Problem is as usual, that when vertex shader is enabled, all automatic stuff are disabled, such as texture generation. Now after browsing archive, surfing the net and looking through the GLSL book, I have come to the conclusion that the vertex shader below should be enough to drive the Fragmentshader: void main( void ) { gl_Position = ftransform(); gl_TexCoord[0] = gl_MultiTexCoord0; gl_TexCoord[1] = gl_MultiTexCoord1; // Emulate glTexGen (on unit 2) gl_TexCoord[2].s = dot(gl_Vertex, gl_ObjectPlaneS[2]); gl_TexCoord[2].t = dot(gl_Vertex, gl_ObjectPlaneT[2]); gl_TexCoord[2].p = dot(gl_Vertex, gl_ObjectPlaneR[2]); gl_TexCoord[2].q = dot(gl_Vertex, gl_ObjectPlaneQ[2]); } baseTexture - Texture unit = 0 osgShadow_shadowTexture - Texture unit = 1 osgShadow_jitterTexture - Texture unit = 2 But as soon as I enable this vertex shader, the shadow stops working. I need to write my own vertex shader to calculate vertex pos in eye coordinates etc. Im basically trying to merge the shadows with other texturing, such as parallax mapping etc. Any hints on how to write a vertex shader that will replace the fixed functionality for the SoftShadowMap Fragment shader (with base texture)?? /Anders -- -------------------------------------------------------------------------------- _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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