Dear all, I am a happy (and thus mostly quite user) of OSG since a number of years but now have run into a problem with VPB:
when generating a Pagedlod database with 10 subtiles regions, it will use the eight cores of my mac pro and build these tiles correctly, but will then fail to build the remaining two (which were scheduled to run when processors becomes idle, as far as I understood). Trying to resume the build with the --tasks option fails as well and in the log files I find this: 0.017 : Adding terrainTile 0.067 : DataSet::_run() 0 0 0.068 : DataSet::assignDestinationCoordinateSystem() : assigning first source file as the destination coordinate system 0.068 : started DataSet::createDestination(30) 0.068 : Time for after_reproject 0.000003 0.068 : DataSet::assignDestinationCoordinateSystem() : assigning first source file as the destination coordinate system 0.069 : AR=2.857143 C1=3 R1=1 0.069 : createNewDestinationGraph 0.074 : Time for _destinationGraph->computeMaximumSourceResolution() = 0.000000 0.074 : Time for createDestinationGraph 0.005443 0.074 : Time for after_computeNeighbours 0.000009 0.074 : completed DataSet::createDestination(30) 0.074 : Error: no destination graph built, cannot proceed with build. 0.074 : Elapsed time = 0.074030 Any idea on what I might be doing wrong ? And : is there a way of limit the number of cores that VBP uses ? Using all eight cores on my machine with one disk does not seem to make sense, since the single osgdem processes seem to hang quite often (Application not responding). If that is an I/O limitation, I'd like to use only four cores. Thank you for this wonderful tool! Cheers, Felix ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28696#28696 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

