Dear all,

I am a happy (and thus mostly quite user) of OSG since a number of years but 
now have run into a problem with VPB:

when generating a Pagedlod database with 10 subtiles regions, it will use the 
eight cores of my mac pro and build these tiles correctly, but will then fail 
to build the remaining two (which were scheduled to run when processors becomes 
idle, as far as I understood).

Trying to resume the build with the --tasks option fails as well and  in the 
log files I find this:

0.017        : Adding terrainTile 
0.067        : DataSet::_run() 0 0
0.068        : DataSet::assignDestinationCoordinateSystem() : assigning first 
source file as the destination coordinate system
0.068        : started DataSet::createDestination(30)
0.068        : Time for after_reproject 0.000003
0.068        : DataSet::assignDestinationCoordinateSystem() : assigning first 
source file as the destination coordinate system
0.069        : AR=2.857143 C1=3 R1=1
0.069        : createNewDestinationGraph
0.074        : Time for _destinationGraph->computeMaximumSourceResolution() = 
0.000000
0.074        : Time for createDestinationGraph 0.005443
0.074        : Time for after_computeNeighbours 0.000009
0.074        : completed DataSet::createDestination(30)
0.074        : Error: no destination graph built, cannot proceed with build.
0.074        : Elapsed time = 0.074030

Any idea on what I might be doing wrong ?

And : is there a way of limit the number of cores that VBP uses ?
Using all eight cores on my machine with one disk does not seem to make sense, 
since the single osgdem processes seem to hang quite often (Application not 
responding). If that is an I/O limitation, I'd like to use only four cores.

Thank you for this wonderful tool! 

Cheers,
Felix

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=28696#28696





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