Hi , I havent check the example of integration linked to Qt yet but I am usingOsg embedded n Qt since a long time . A solution that work fine is to create your own class that extend from QGLWidget qnd has a member osgViewer::Viewer, then you add a timer who is connected to the signal updateGL() , in the paintGL you call your osgviewer->frame() to repaint the scene.
for the event keyboard dont forget to map them between views since osg and Qt have different values for keys. Cheers, Thomas ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28801#28801 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

