its normal that when you set an osg::Group as the SceneData that when you add a child the viewer is notify and update the graphic, imaging that you have to create 1000 of objects, if you have to recreate a a root and set it to the viewer each time its a pain... , for the detail you can lok the function insertCHild() of osg::Group , you will see that there is a a call to a callback to traverse the new scene updated. If you want to keep something not Display , its simple just keep it in a Node , group that is not linked to the SceneData, and when you want to use it define it as your SceneData . THe problem you get with the manipulator is pretty odd , can you give more detail ?
Cheers, Thomas ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28802#28802 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

