Hi Tanguy, thanks for the pointers, the timing code makes much more sense
now. Sound does indeed make it a lot more problematic, seems I'll have to do
some lateral thinking on this one :\

On 10 June 2010 13:52, Tanguy Fautre <tang...@aristechnologies.com> wrote:

>  Hi Michael,
>
>
>
> It’s been a long time since I’ve touched the ffmpeg plugin, but here is how
> it was:
>
> 1/ when the video sound is being played, the video time is synchronized
> with the audio player (this tries to keep the video tightly synchronized
> with the audio track);
>
> 2/ when there is no video sound (or no audio player has been associated
> with this video), then the video used to be synchronized with an internal
> timer.
>
>
>
> Quickly looking at the code on SVN, it does not seem to have changed.
>
>
>
> Changing case 2 to be optionally synchronized with FrameStamp shouldn’t be
> too hard (but will require code changes in the plugin).
>
> Case 1 looks more problematic though.
>
>
>
> Tanguy
>
>
>
>
>
> *From:* osg-users-boun...@lists.openscenegraph.org [mailto:
> osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *Michael
> Platings
> *Sent:* 09 June 2010 3:31 PM
> *To:* OpenSceneGraph Users
> *Subject:* [osg-users] ffmpeg synchronisation
>
>
>
> I've been playing around with the ffmpeg plugin and I've been very
> impressed with how capable it is. The only problem I have with it is that
> its playback speed is decoupled from the timing of the main scene.
> Does anyone know of an easy way to ensure that the time of the ffmpeg video
> is consistent with the time of the FrameStamp?
>
> _______________________________________________
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>
>
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