Hi Jan,

The OSG by default enables a global directional light on GL_LIGHT0.
If you have a LightSource node that targets GL_LIGHT0 it'll override
this for the rendering stage that it's within.

Robert.

On Tue, Jun 15, 2010 at 7:38 AM, Jan Navratil <[email protected]> wrote:
> Hello,
>
> I need help with setting lights in OSG.
>
> My scene graph look like this:
>
>      group
>       /     \
> quad       camera (PRE_RENDER)
>                |
>               root
>                |
>        shadowedScene (with ShadowMap)
>        /             \
> model           pointLight
>
> First, I pre-render the shadowedScene to a texture (using FBO) and
> then attach this texture to the quad. When OSG traverses the graph, it
> correctly goes through the pointlight code (in ShadowMap) BUT after it
> goes through the directional light code as well.
>
> Where does this directional light come from? How could I disable it?
>
> Thank you for you help.
>
> Cheers, Jan
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>
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