Brad, Sorry for the confusion, but reverting to GDAL 1.6 was our work-around. :(
We haven't had time to investigate exactly what the cause of the problem was or how to fix it. If and when we do find a way to use a more current version of GDAL, I'll try to remember to let you all know, especially since we only use it for building/using VPB. Again, I'm sorry if I caused confusion. Good luck... D.J. On Thu, Jun 17, 2010 at 8:35 PM, Christiansen, Brad <brad.christian...@thalesgroup.com.au> wrote: > Hi, > > I am interested as I would like to move to the latest gdal version. I have > reverted back to 1.6 for now for different reasons but would like to upgrade. > Please do share hw you worked around the runtime problems. > > Cheers, > > Brad > > -----Original Message----- > From: osg-users-boun...@lists.openscenegraph.org > [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of D.J. Caldwell > Sent: Friday, 18 June 2010 1:26 AM > To: OpenSceneGraph Users > Subject: Re: [osg-users] Visual Studio 2010 and VPB > > Hi Brad. > > We have only been using VPB 0.9.10 with OSG 2.8.3 for a little while, > but we found using GDAL 1.6 worked, but 1.7 did not. I'm not sure > what the exact problem was, but I think we had a runtime error (I > know, you're experiencing linker problems) having to do with mapping > the texture to the geometry. > > Another caveat, we're still using VS2005, but we're hoping to upgrade soon! > :) > > Anyway, I thought you might be interested in the runtime problem, and > how we worked around it, in case you run into similar problems. > > Good luck... > > D.J. > > On Wed, Jun 16, 2010 at 10:35 PM, Christiansen, Brad > <brad.christian...@thalesgroup.com.au> wrote: >> Hi, >> >> >> >> Thanks for the suggestions. I have checked that both are built with the same >> options, including the 3rd part dependencies, and as far as I can tell, they >> all are. I did end up using the /FORCE:MULTIPLE option but I really don't >> like just ignoring the issue. >> >> For now I have moved back to VS 2008 as I have run out of time to get things >> working. Hopefully I will get a chance to look at it again soon as this was >> the final hurdle to having everything building correctly. >> >> >> >> Cheers, >> >> >> >> Brad >> >> >> >> From: osg-users-boun...@lists.openscenegraph.org >> [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Cory >> Riddell >> Sent: Wednesday, 16 June 2010 11:37 PM >> To: OpenSceneGraph Users >> Subject: Re: [osg-users] Visual Studio 2010 and VPB >> >> >> >> On 6/16/2010 3:10 AM, Christiansen, Brad wrote: >> >> Hi, >> >> >> >> I have managed to build OSG (and 3rd party dependencies) using Visual Studio >> 2010 but I have hit a snag with VPB. The error has been reported before by >> Matrin Naylor, but there didn't seem to be any resolution. The error is: >> >> >> >> 1>osgDB.lib(osgDB.dll) : error LNK2005: "public: void __thiscall >> std::basic_ofstream<char,struct std::char_traits<char> >::`vbase >> destructor'(void)" >> (??_d?$basic_ofstr...@du?$char_traits@d...@std@@@std@@QAEXXZ) already defined >> in SpatialProperties.obj >> >> 1> Creating library >> D:/adi_vsfz/projects/OSG/osg-trunk-2010/vpb-build/lib/Release/vpb.lib and >> object D:/adi_vsfz/projects/OSG/osg-trunk-2010/vpb-build/lib/Release/vpb.exp >> >> 1>D:\adi_vsfz\projects\OSG\osg-trunk-2010\vpb-build\lib\Release\vpb.dll : >> fatal error LNK1169: one or more multiply defined symbols found >> >> You can always tell the linker to ignore the problem with /FORCE:MULTIPLE. >> I'd only do that as a last resort though because there might actually be a >> problem here. >> >> Are both projects compiled with VS2010 with the same settings? >> >> Cory >> >> DISCLAIMER:--------------------------------------------------------------------------- >> This e-mail transmission and any documents, files and previous e-mail >> messages attached to it are private and confidential. 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