Hi All,
I have just tagged the OpenSceneGraph-2.9.8 dev release. Thanks to
all those who've contributed to development these four months since
the last dev release, and all those that have been testing/debugging
over the last day. I've put a quick summary of changes up on
http://www.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases
Which reads:
* OpenSceneGraph-2.9.8, released on 18th June 2009, key
deliverables in this dev release are:
o Revamped 3ds plugin that supports and reading and writing,
and now uses a latest lib3ds source code.
o New osgDB serializers and associated .osgt (text), .osgb
(binary) and .osgx (xml) file formats that are extensible, and
deprecate the old .osg and .ive formats.
o Revamp of osgGA CameraManipulators
o New osgQT library for integrating QT and OpenSceneGraph
o Range of improvements to the FBX plugin
o Rewrite of osg::observer_ptr<> and osg::Observer, with
introduce of new ObserverNodePath class, for addressing threading
issues with old implementation.
o A range of improvements to DatabasePager to improve
performance, reduced memory usage, and address crashes/deadlocks.
o Fixes to memory usage in TerraPage (.txp) plugin.
o Improvements to the Graphviz .dot plugin and added support
for dot diagrams to !Present3D application.
o Improvements to COLLADA .dae plugin, including adding
support for animation using osgAnimation.
o Support for static linking of OpenGL ES 2.0.
o Improvements to Inventor and VRML plugins.
o Support for automatic boundary equalization in osgTerrain
databases (requires databases to built with updated
VirtualPlanetBuilder to take advantage of it.)
o New OSG_INFO/OSG_NOTICE/OSG_WARN/OSG_DEBUG macro's that
add a condition infront of the underlying osg::notify(..) call they
provide to avoid executing stream code when messages were being
discarded, and also done in a way that compilers can optimize the
notification code out completely when notification is completely
disabled via the new cmake GOSG_NOTIFY_DISABLE variable. Under Windows
this new feature avoids a hitting a contended global mutex that
Microsoft uses in it ostream implementation and results in a
noticeable improvement in speed. All platforms will benefit from lower
overheads as well, but not quite as dramatic as under windows.
o Many general bug fixes and minor feature
improvements/optimizations.
source package : OpenSceneGraph-2.9.8.zip
svn tag: svn co
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.9.8
OpenSceneGraph
Cheers,
Robert.
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