Hi,

have a look at osghud example. It shows how to use postDrawCallbacks to save
the rendered image into a file

-Nick


On Fri, Jun 18, 2010 at 7:49 PM, Prakhar Jain <[email protected]>wrote:

> [quote="Paul Martz"]Prakhar Jain wrote:
>
> > I wish to do a Render  to Texture in which I have set the render target
> for the camera to be an osg image.
> >
> > Is there a way by which I can know if the prerender pass has finished or
> not ?.
> >
>
> Attach a post-draw callback to the Camera. See the Camera header file.
>
>
>
> Thank you for the answers. How can I do this, can you give me a rough idea
> ?
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=29159#29159
>
>
>
>
>
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