Hi,

I have my scene set up as follows:

osg::Node* node1;
osg::Node* node2;
osg::Node* node3;

I have loaded node1, node2 and node3 using readNodeFromFile function.

Then I have my nodes attached to my root as follows: 

root->addChild(PAT1);
PAT1->addChild(node1);
root->addChild(PAT2);
PAT1->addChild(node2);
root->addChild(PAT3);
PAT1->addChild(node3);

Then I got a HitList and extracted Hits out of it. For each particular hit, I 
have extracted the NodePath. What exactly does the NodePath store? How do I 
extract the names of the Nodes that contain the geometry i.e., how do I use the 
NodePath to return the bottom most (leaf node?) node (node1, node2 or node3) in 
my scene graph?



Thank you!

Cheers,
John

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http://forum.openscenegraph.org/viewtopic.php?p=29291#29291





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