Hi Roman, On Wed, Jun 23, 2010 at 3:10 PM, Roman Grigoriev <[email protected]> wrote: > BTW in GL3 path osgText doesn't work at all. No font texture.
Right now you have to provide your own shaders as the fixed function pipeline isn't supported under the pure GL3 build of the OSG. I'm currently working on shader composition support for the OSG that will include mapping of fixed function pipeline to shaders which should in theory provide support for elements like osgText in GL3 and GLES2. In the meantime I would recommend you build the OSG against GL2, and the OSG will automatically pick up on most of the GL3 features at runtime. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

