Phil,

No shaders attached. This turns off shaders so effectively you turn on fixed pipeline.

WL

--------------------------------------------------
From: "Phil Fugue" <poc...@grc.nasa.gov>
Sent: Wednesday, June 23, 2010 5:11 PM
To: <osg-users@lists.openscenegraph.org>
Subject: Re: [osg-users] OpenGL Shader application problem

Wojtek,

Thanks, I'll try that. Blind shots are fine, since this is so mysterious. :)

By empty program, do you mean with no shaders attached, or do you mean with shaders containing the fixed OpenGL functionality? I'm concerned just an empty program will result in overiding the fixed functionalty of all the geometry that doesnt have its own custom shader.

But I'll give it a try, and let you know.  Thanks
Phil

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=29320#29320





_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to