Phil,
No shaders attached. This turns off shaders so effectively you turn on fixed
pipeline.
WL
--------------------------------------------------
From: "Phil Fugue" <poc...@grc.nasa.gov>
Sent: Wednesday, June 23, 2010 5:11 PM
To: <osg-users@lists.openscenegraph.org>
Subject: Re: [osg-users] OpenGL Shader application problem
Wojtek,
Thanks, I'll try that. Blind shots are fine, since this is so mysterious.
:)
By empty program, do you mean with no shaders attached, or do you mean
with shaders containing the fixed OpenGL functionality? I'm concerned
just an empty program will result in overiding the fixed functionalty of
all the geometry that doesnt have its own custom shader.
But I'll give it a try, and let you know. Thanks
Phil
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=29320#29320
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